Task 8 - Evaluation

Introduction

In this task I will be evaluating  my final 3D environment which is based on a enchanted forest. I will be identifying the projects strengths and weakness and establishing if my finished environment has met the aim of the criteria.

Evaluation

When designing the environment I began by modelling the trees. Modelling the tree's were quite simple however when importing the trees into unity I had a few problems such as the trees appearing on the wrong axis and being 'lay down' or the trees leaves not appearing in the camera view.  It was time fixing the problems but I think the final result of the tree's overall appearance is a good quality and I am happy with the final result.
Once I was successful placing the trees around my terrain I decided to model several other trees within blender just to make the forest more realistic and interesting. Not every tree in a forest is the same and I didn’t want the forest to be too boring and look too mirrored.
Another problem I had whilst creating the 3D environment was creating the bridge model. When I was in blender I used a curve path to help create the bridge's shape and curve although when I imported the model into unity the mesh Appeared a lot bigger so originally when I had gaps within the planks of the bridge (Can see this in the production log) the gaps were a lot bigger and the player constantly got stuck between the gaps. Eventually I removed all the gaps and decided to use a plank material to give the illusions the bridge was still made out of wooden planks. But when it came to materialising the plank I had a few problems such as the picture of the plank not showing up or the picture being blurry and stretched so I decided to give up on the material and make the most out of my mesh.
If I could go back and do this project I would be able to make a better plank bridge as I have improved my knowledge on how to use materials within blender probably but overall I don’t think the appearance of the bridge effects the overall forest environment.

Another problem I encountered whilst creating the environment was placing the cabin in unity.  In blender the cabin was easy to model and to materialise although the problems started when I placed the cabin into unity and the walls of the cabin basically started to disappear as the camera came closer and another problem was the player was able to walk through the walls.
Finding a solution to this problem was time consuming because it was quite difficult but eventually I realised I had to change the model within blender and enable mesh collider in the cabins inspector within unity. Nevertheless the rest of the 3D modelling I enjoyed doing, even though some of the techniques I tried was new; I enjoyed creating and modelling my forest environment. 
In fact, creating the waterfall, modelling the terrain and creating the mushrooms are some of my favourite designs within the environment. I think the waterfall and the mushrooms give the enchanted effect which the forest needed whilst the terrain and the green fog made the forest eerie and captivating.

Within my feedback I got told that my environment is beautifully made and the extra elements such as the waterfall and the cabin made the environment extra fascinating and it makes the player engage more by having to explore the forest to see the different elements. The only negative feedback I got was that I need to include more trees in some parts of my forest to create a more dense forest, which I completely agree with. I placed a lot of the trees within the background of the forest but because I wanted the player to explore the forest, I included paths etc within the game which to some extent stopped the forests from looking dense.


Overall I am satisfied with my final environment and I do personally think the environment has reached the aim of the assignment. I am proud of my work and think I have managed obsticals such as the situations I have explained above rather well Although If I was to improve my environment I would take my feedback into consideration and improve the bridges.

Task 7 - Presentation

Introduction
In this task I am presentation my final 3D forest environment by including screenshots of the final environment and a video which I have recorded after Publishing my game environment prototype as an executable file and using Smart Pixel to record the presentation of the environment. 

Video

I created the final presentation of my 3D environment so I can show the different features in my environment. This includes the trees, waterfall, mushrooms, cabins etc. I did this by creating A first person character which allows me to see from the characters eye level and control the camera as if it is a actual person, this adds a element of realism. You could imagine what the environment looks like in real life. 

Screen Shots








Link

Click on the link below to be directed to a Dropbox file which includes the executable file for my environment. The file is a Unity.exe file and must be downloaded which will then allow you to play and easily explore my environment yourself.  

https://www.dropbox.com/sh/s3dyqi3x0xd13rf/AAAJUotF_dgSPhd2m2YOhKeQa?dl=0

Task 6 – Prototype/Flythrough Build

In this task I will include a video which is a fly through through my 3D environment in the unity game engine. As you can see below I have uploaded a video which briefly shows you around my 3D environment. You can see how I created this environment by looking at my previous task. 


Task 5 – Environment Build

Introduction

In this task I will be explaining the production of my 3D environment, I will be including images to show the progress. For some of the models I will not be going into full depth on how I created the model, instead I will be including screen shots which will show the slight changes within my models. This will just make it a lot easier to understand rather than me trying to explain the progress. 

Tree progression #01

I started my 3D environment by creating 3D Tree models using Blender.

1) Add a tree to the scene
To add a tree, first make sure the ad-don is turned on and then click Shift A -> curve -> 'add tree'


2) Adjust the settings
Adjust the settings before you do anything else otherwise the option will disappear and you wont be able to change the tree. Below you can see a screen shot of how i adjusted my tree sapling.

3) Adjust camera
In this step I just simply changed the camera angle to make sure the tree is in the cameras perspective. 

4) Add Nodes to log
Add a log texture to the log, I used nodes so i could be more precise with how the texture looked. 

5) Unwrap UV
UV unwrap the leaves. Do this by selecting the leaves in edit mode and choosing UV Unwrap from the options or press CTRL U for a short cut.

6) Add Texture
Next, open up a image of a leaf. 


6) Add nodes
Add nodes to give the 'square leaves' a leaf texture so it will give apperance that the tree has a lot of leaves. 




7) Adjust settings
I went back and adjusted the options for the tree. I made the tree a lot wider, bushier and made the branches drop a little. 





8)Adjust Nodes
I changed a the nodes simply because I wanted to change the appearance of the trees slightly. 





Tree progression #02

I decided to create another tree model which is slightly different to make the forest more interesting. I used the same technique as the one above so I dont think it is nessacry to explain exactly what to do, simply follow the same instructions as above. I just slightly changed the settings to get a different shape.

1) CTRL A and add sapping tree generator


2) adjust geometry

3: Adjust branch settings

4: adjust branch growth



5: change curve resolution 

6: Adjust branch radious


7: turn on branch animation

8: adjust wind settings


9: change the leaves settings


10: set up nodes for tree branches

11: UV Unwrap the leaves

12: upload leaves image
** I used a different one from last to make trees look different from last**

12: Set up nodes for leaves



Finished





Map Progression

In unity I created a plane mesh and used the terrain tools on unity to sculpt out my environment, I wanted the environment to include hills and lakes so I created the terrain so it includes high mountains and low dips. I then added the water prefab which is included in unity 















Waterfall progression













































Bridge progression


























Mushroom progression













































Cabin  progression















































































































Log