Introduction
In this task I will be evaluating my final 3D environment which is based on a enchanted forest. I will be identifying the projects strengths and weakness and establishing if my finished environment has met the aim of the criteria.
Evaluation
When designing the environment I began by modelling the trees. Modelling the tree's were quite simple however when importing the trees into unity I had a few problems such as the trees appearing on the wrong axis and being 'lay down' or the trees leaves not appearing in the camera view. It was time fixing the problems but I think the final result of the tree's overall appearance is a good quality and I am happy with the final result.
Once I was successful placing the trees around my terrain I decided to model several other trees within blender just to make the forest more realistic and interesting. Not every tree in a forest is the same and I didn’t want the forest to be too boring and look too mirrored.
Once I was successful placing the trees around my terrain I decided to model several other trees within blender just to make the forest more realistic and interesting. Not every tree in a forest is the same and I didn’t want the forest to be too boring and look too mirrored.
Another problem I had whilst creating the 3D environment was creating the bridge model. When I was in blender I used a curve path to help create the bridge's shape and curve although when I imported the model into unity the mesh Appeared a lot bigger so originally when I had gaps within the planks of the bridge (Can see this in the production log) the gaps were a lot bigger and the player constantly got stuck between the gaps. Eventually I removed all the gaps and decided to use a plank material to give the illusions the bridge was still made out of wooden planks. But when it came to materialising the plank I had a few problems such as the picture of the plank not showing up or the picture being blurry and stretched so I decided to give up on the material and make the most out of my mesh.
If I could go back and do this project I would be able to make a better plank bridge as I have improved my knowledge on how to use materials within blender probably but overall I don’t think the appearance of the bridge effects the overall forest environment.
If I could go back and do this project I would be able to make a better plank bridge as I have improved my knowledge on how to use materials within blender probably but overall I don’t think the appearance of the bridge effects the overall forest environment.
Another problem I encountered whilst creating the environment was placing the cabin in unity. In blender the cabin was easy to model and to materialise although the problems started when I placed the cabin into unity and the walls of the cabin basically started to disappear as the camera came closer and another problem was the player was able to walk through the walls.
Finding a solution to this problem was time consuming because it was quite difficult but eventually I realised I had to change the model within blender and enable mesh collider in the cabins inspector within unity. Nevertheless the rest of the 3D modelling I enjoyed doing, even though some of the techniques I tried was new; I enjoyed creating and modelling my forest environment. In fact, creating the waterfall, modelling the terrain and creating the mushrooms are some of my favourite designs within the environment. I think the waterfall and the mushrooms give the enchanted effect which the forest needed whilst the terrain and the green fog made the forest eerie and captivating.
Finding a solution to this problem was time consuming because it was quite difficult but eventually I realised I had to change the model within blender and enable mesh collider in the cabins inspector within unity. Nevertheless the rest of the 3D modelling I enjoyed doing, even though some of the techniques I tried was new; I enjoyed creating and modelling my forest environment. In fact, creating the waterfall, modelling the terrain and creating the mushrooms are some of my favourite designs within the environment. I think the waterfall and the mushrooms give the enchanted effect which the forest needed whilst the terrain and the green fog made the forest eerie and captivating.
Within my feedback I got told that my environment is beautifully made and the extra elements such as the waterfall and the cabin made the environment extra fascinating and it makes the player engage more by having to explore the forest to see the different elements. The only negative feedback I got was that I need to include more trees in some parts of my forest to create a more dense forest, which I completely agree with. I placed a lot of the trees within the background of the forest but because I wanted the player to explore the forest, I included paths etc within the game which to some extent stopped the forests from looking dense.
Overall I am satisfied with my final environment and I do personally think the environment has reached the aim of the assignment. I am proud of my work and think I have managed obsticals such as the situations I have explained above rather well Although If I was to improve my environment I would take my feedback into consideration and improve the bridges.