Introduction
In this task I will be explaining the production of my 3D environment, I will be including images to show the progress. For some of the models I will not be going into full depth on how I created the model, instead I will be including screen shots which will show the slight changes within my models. This will just make it a lot easier to understand rather than me trying to explain the progress.Tree progression #01
I started my 3D environment by creating 3D Tree models using Blender.
1) Add a tree to the scene
To add a tree, first make sure the ad-don is turned on and then click Shift A -> curve -> 'add tree'
2) Adjust the settings
Adjust the settings before you do anything else otherwise the option will disappear and you wont be able to change the tree. Below you can see a screen shot of how i adjusted my tree sapling.
3) Adjust camera
In this step I just simply changed the camera angle to make sure the tree is in the cameras perspective.
4) Add Nodes to log
Add a log texture to the log, I used nodes so i could be more precise with how the texture looked.
5) Unwrap UV
UV unwrap the leaves. Do this by selecting the leaves in edit mode and choosing UV Unwrap from the options or press CTRL U for a short cut.
6) Add Texture
Next, open up a image of a leaf.
6) Add nodes
Add nodes to give the 'square leaves' a leaf texture so it will give apperance that the tree has a lot of leaves.
7) Adjust settings
I went back and adjusted the options for the tree. I made the tree a lot wider, bushier and made the branches drop a little.
8)Adjust Nodes
I changed a the nodes simply because I wanted to change the appearance of the trees slightly.
Tree progression #02
I decided to create another tree model which is slightly different to make the forest more interesting. I used the same technique as the one above so I dont think it is nessacry to explain exactly what to do, simply follow the same instructions as above. I just slightly changed the settings to get a different shape.
1) CTRL A and add sapping tree generator
2) adjust geometry
3: Adjust branch settings
4: adjust branch growth
5: change curve resolution
6: Adjust branch radious
7: turn on branch animation
8: adjust wind settings
9: change the leaves settings
10: set up nodes for tree branches
11: UV Unwrap the leaves
12: upload leaves image
** I used a different one from last to make trees look different from last**
12: Set up nodes for leaves
Finished
Map Progression
In unity I created a plane mesh and used the terrain tools on unity to sculpt out my environment, I wanted the environment to include hills and lakes so I created the terrain so it includes high mountains and low dips. I then added the water prefab which is included in unityWaterfall progression
Bridge progression
Mushroom progression
Cabin progression
Log
