Task 3 – Design Pack

Plan out your environment carefully by producing a design pack. This will need to include a map of your game environment and details of each element to be created. You may want to use a combination of hand and computer-generated 2D and 3D sketches, diagrams, photographs and texture samples. Remember to design your environment using a modular approach wherever possible. Adaptable modules will allow you more flexibility and more fluid game play within the game engine.

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Game environment map Plan
Firstly, I started to do a quick rough sketch of the level design using a pencil and a A3 paper. On the design I decided to surround the level and make the mass majority of the level to be hills and Trees. There will be a small, dirt track which the player will follow and find exciting assets. For instance I've decided to include assets which gives the environment a more mysterious, magical but eerie and exciting feeling to it. Im going to create weird but interesting mushrooms which are twisted, Im including lakes which the player can go across using a distorted old bridge. The final asset which the player will find is a old, eerie house. 
Once I was happy with environment map I used Photoshop to do a illustration of the map which is labelled to make it easier to understand the design for the environment.





Terrain Textures

Terrain Assets E.g Tree, Rocks and Grass
In This section I am including pictures which I am using to help design my own assets for the forest environment. I have included the picture of the grass because I want to create low-polygon grass to help give the floor more detail and make the game feel more realistic. I also want to include rocks which are vary in size and are quite jagged and rough. 







House Design Plan

Below you can see a illustrated design of how the cabin is going to be 



Mushrooms


Bridges






Image Links